This is the time needed for the screen to reproduce the result of the input/output process. The second kind of lag is the input lag due to the monitor or the TV. Among the many types of lag native lag could be one of the less fearful. Experienced players possess the skills to adapt to it, while for others it’s even harder to recognize sometimes. For beginners, the whole feeling is less noticeable. They can quite easily manage a major or minor native lag, since the exact number of frames are known.
Which version of tekken 7 has amount of lag pro#
At a highly competitive and pro level, players take into account the exact number of frames for each move. Every fighting game has a different number of frames of lag due to the processing of the data, but, that value is stable. Native lag is a fixed value and it doesn’t change. Some have complained about this when Tekken 7 came out, but in my opinion, the problem is probably less complex than it seems. Tekken 7 uses Unreal Engine 4 for graphics, which is considered a good tool but usually takes around 3-4 frames of delay. So, basically, a little bit of native lag is unavoidable. To handle this for a 3D game is definitely complex, and even if modern GPU cores can be very fast, the whole process takes more time than that needed for a single frame to be shown into the game – especially if we involve the calculation of hitboxes, interactions with environment, animations and many other things that can occur during a Tekken match. It calculates the effect inside the match, and then it needs to render and display the result, creating an output. The game needs to receive an input by pressing a button. But actually, what is lag exactly? Because there could be many kinds, some you may not even be aware of it. Something feared to be the worst enemy of a good performance, and the intolerable weight of an online match.
Just pronounce these three little letters to spread panic among players.